Editor: Steven Creech
Cover Art: Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Design Layout: Steven Creech
What is a Drop Zone encounter?
A Drop Zone encounter is not an adventure in the usual sense, but is designed as a finite, independent area you can drop into most any campaign world. Each encounter is a geographic area that contains specific components, i.e. structures, events, creatures, items, effects, etc. All components are fully detailed along with several variations.
What a Drop Zone encounter doesn’t have is a specific plotline, an expected outcome. How your PCs react to the components of the encounter or how the components react to the PCs isn’t preordained. You are provided with numerous options and ideas to pick and choose from, all to help you mold this encounter towards your group’s and your campaign’s unique needs.
You can weave each Drop Zone into the storyline of your own home brew campaign or simply use each as a short diversion between adventures. In this Drop Zone, we present you with environmental templates that can put a little zip into their immediate environment. Regardless, Drop Zones are a quick and effortless way to spice up the more unremarkable portions of your campaign world. Remember to read the entire encounter and all additional information before attempting to run your players through it. One last thing, while earmarked for the Pathfinder Roleplaying Game, this Drop Zone is pretty much systemless, so enjoy!