“Evil. It is refreshingly delicious and fun. There is a certain adrenaline rush that surges through my veins whenever I vanquish an adventurer or paladin that has had the audacity to challenge me or invade my home. Nothing is more satisfying than dashing the hopes and beliefs of a holy cleric when he finds out that his god doesn’t really care about him or to see the look of surprise on the face of a rogue as I catch him unaware and deliver a mortal blow.
Being evil means you command the respect of others. They may hate you, fear you, vilify you, and even dare to oppose you, but they will acknowledge the power you wield and the control you exert. With a simple wave of my hand or nod of my head, I condemn a person to a lifetime of torture or a quick death, depending upon my mood. I can enslave anyone upon a whim or allow him to just pass beneath my notice. Even fiends and infernal creatures seek me out to form pacts and agreements that will benefit both parties. Through careful manipulations I have caused wars between kingdoms and then rode in with my armies in the aftermath to claim rule. Being evil means you strive for a single ultimate goal; absolute power.
Absolute power means none can oppose you. All you desire is within your grasp. Those foolish enough to oppose you or stand between your goals are destroyed as an example to all others who harbor such rebellious thoughts. Power is everything. It is what drives your very soul.”
— Shi’Kahr Darkstarr, Lord of Tonaga
Welcome to Gothos and the realms of the Dark Walkers. In this book you will explore new rules and options available for actively playing characters who are evil at heart. Darkwalkers: The Evil Within contains new player character core classes, races, prestige classes, feats, magic items, and spells, all with a decidedly evil slant.
Designed for the Hunt: Rise of Evil campaign setting created by Mystic Eye Games, Darkwalkers: The Evil Within is suitable for use in any fantasy campaign world. So explore the secret societies, dark deities, infernal pacts, new templates, and minions that will aid you in your quest for power and dominance. Join the Hunt and eliminate the Children of the Waking Dream.
Being good may be the right and honorable thing to do, but evil is far more fun…
This product requires the use of the Dungeons & Dragons® Player’s Handbook Revised, published by Wizards of the Coast®
What the Reviewers Say…
“Darkwalkers: The Evil Within, by Dragon Wing Games, is a diabolical answer for any player seeking to play an evil character. More so, its an excellent guide for DMs whom want to the undertaking of putting together an evil campaign. The d20 world has needed a sourcebook to evil players and campaigns for a long time. Darkwalkers gives players the tools they need to pull off really good evil characters and DMs enough help and inspiration to manage a villainous campaign.” — Nathan Collins, RPGnow.com (5 out of 5 stars)
“As I read through this pdf I became more and more excited with all the evil ideas it was giving me, both as a DM and a player. This pdf will give good guidleines and suggestions to playing evil PC’s, and give excellent classes and PrC’s, as well as feats and spells, to help a DM make some very surprising and wickedly evil opponents. To sum it up, this pdf gives me everything I look for in a game aid product. New ideas, and tools to implement those ideas with in new, wicked, unsuspecting ways with which to make my players very concerned for their survival.” — Treebore, EN World (5 out of 5 stars)
“Perhaps the best made PDF I’ve ever seen. Great bookmarks and…. an index with hotlinks to subject matter. For a second I thought I was missing the page numbers but then I clicked on one of the spells and acrobat jumped right to it. HUGE benefit for in game usage! Why don’t other PDFs do this?… Darkwalkers takes an unblinking look at the dark side. Players looking for an evil career path or rational will find it very useful. DM’s looking to flesh out their evil baddies will get motives and mechanics to give purpose and depth for their stories. By being very clear in its outlook I think the book separates itself from a lot of other smaller pdfs. It is a mature work of obvious dedication that will lend depth to my gaming table.” — Bo Vandenberg, Your Games Now (5 out of 5 stars)
“The book is essentially meant to be a PHB for evil PCs. By and large, I think it’s successful. It is nominally written for the Hunt: Rise of Evil campaign setting, but 95% of it is generic enough to very easily be ported into another campaign world… If you don’t have an interest in running an evil PC group, this book still has a lot to offer when creating a memorable and unique evil nemesis. It has a nice balance of fluff (roleplaying tips, buidling a character with flavor) and crunch (new spells, feats, and items).” — Shannon “Teneb” Bennett, EN World (5 out of 5 stars)
“I enjoyed the explanations on how to play classes, both core and prestige, from an evil point of view. Playing a paladin as evil would never have occurred to me. This book shines in the advice and information provided in how to play and run an evil-based character.” — Paul King, EN World (4 out of 5 stars)
“As both a player and a DM, I’ve never been a huge fan of evil player characters or evil campaigns, but I did my best to approach the book with an open mind. What I found surprised me, the book is an excellent resouce not only for players wishing to play evil characters, but also for DMs looking to add more depth and believability to the forces of evil in their games.” — chriton227, EN World (4 out of 5 stars)
“Darkwalkers is a book that focuses on letting you play evil characters, specifically on the world of Gothos (the campaign world from The Hunt). The book’s first chapter is a discussion of playing evil characters, noting why evil characters would work together, what evil things they’d do, and how they can gain advantages over their opponents… Ultimately, Darkwalkers is a good resource for evil characters, be they PCs or NPCs, in your game.” — Shane O’Connor, RPGNow.com (3 out of 5 stars)