Arms & Armor by Jim Butler, Steve Creech, and Kevin Ruesch
Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor that protects them. Within Arms & Armor v3.5, you’ll find:
- More than 200 weapons
- Nearly 200 unique weapon qualities
- More than 100 kinds of armor
- Nearly 200 unique armor qualities
- New rules for Artifacts and Legendary Weapons
- Open Content culled from more than 100 sources
- And much more!
Arms & Armor v3.5 is more then just an update to Bastion Press’ original 3.0 release. This book contains all the weapons and armor you’ll need for your campaign, each carefully updated to v3.5 and balanced for easy use in any campaign. New artwork, monsters, weapons, and armor are waiting to rock your world.
Arms & Armor v3.5 Preview: Are you looking for a glimpse of what awaits you in Arms & Armor v3.5? If so, download this 20-page preview.
What the Reviewers Say…
“It has definitely replaced both Arms & Armor 3.0 and From Stone to Steel at my gaming table. 5 (out of 5) Stars!” — Ernest T. Hams, ENWorld
“As one can see there is a lot of information packed into this book. I covered all of it but obviously could only pick out a few items to really point out. I think this book has a lot to offer most people as it has a items that will enhance a high and low magic setting. It can easily enhance most fantasy games with new and different weapons and armor that will confuse and confound the players.” — Crothian, ENWorld
“This is a beautiful book. If you like weapons and armor, you’ll most likely love this book. Extremely useful. I recommend it. 4.5 (out of 5) stars.” — Prince Nightchilde, Morgrave University
“While nothing is truly essential for d20 except for the PHB and DMG, this book is about as useful as a non-core, non-Wizards of the Coast book gets. I wouldn’t use everything in it, but for the most part, not only is it a great reference, it’s got a lot of cool new stuff. A-” — Jeremy Reaban, RPG.Net